% is a Philosophico-Art project and part of the www.trans-end.org collabourative art constillation and exhibithion for 2008. % investigates the relationships between trance and chance in Western culture. It's developmental thesis is: Limiting %chance produces %trance. %Chance is trapped within graphic games played by others. To play along one has to create familiar images or be excluded from the discipline. %Change higlights the need for new design strategies and new graphic games. %Trance is trapped in monotony. It is not free, because of rules and physical conditions. Skill develops in this context and skill seen by some as a greater freedom of expression is ultimately trapped in the game. (This is a metaphor for one kind of creative activity) %Trance highlights the skills trap - what makes us smart also makes us stupid. Together the % works are concerned: first with material practices and second with linguistics or symbolic practices which systemically collabourate to limit the possibilities for thinking (Imagination). %Trance predicts that machines are the masters of the future creative sphere and %Chance predicts that we will never escape our limited set of symbols; in fact both interact. As we go deeper into trance, less and less symbols (words) are needed because we are aware of less. In the end, the % project is a plea for more Chance-formation and less Trance-formation in the world.